Oh no!
Havnt posted for a while again! Heres a quick update from all modules for this semester. Some has been done over the course of two semester but this will be the first look at most of my work for this blog.
Hopefully it will be interesting for you as it is for me!
Firstly, in terms of advances in my 3D moddeling skills, I have created the first inanimate object I could see at the time of creation. Although not perfect this is my attempt at creating a bottle that I was using on the day.
I am quite happy with my creation, the bottom is not perfect but for a first attempt I think it is pretty good.
The 3D modeling module that I am undergoing includes writing a tutorial for creating a 3D model. When deciding what to create for the tutorial I scoured the internet and have landed on creating a pokemon. The only issue being that I need a pokemon to reference. In the post now is a Psyduck for me to picture and use to hopefully create a 3D model of...
Well thats one module.
Another is the creation of our own coded game using action script. I am not the best at coding and therefore am struggling to progress through this module. So far my game that i created in tutorial sessions is looking good however I am not particularly happy with the ammount that I am asking for help in creating this style game and therefore am considering using a different style. Inevitably I will end up using this game. Any feed back would be good and I will try and find a way to share the game so you too can play.
The project is moving on and so I will push forward to meet the deadlines.
Design Methods, the module with Phil Jackson, we are now creating characters for our own story scripts. This will be made using a proffessional storyboarding method which we will be learning about in future weeks. I am quite looking forward to this module, I cant draw as such, but if I need ideas, eventually something sparks and I can create a good story of sorts. I say of sorts...
My storyboard has gone from one idea to the next and I am still to settle on one of the ideas...
I have created various images for each (just to draw inspiration from the idea and create the characters personalities)
I am quite happy with how the module is going and will be updating as I progress.
Otherwise that is all for now as far as I am aware! There is probably more I have missed but being so busy I had better get back to doing some work!
Ross, Out.
Monday, 28 February 2011
Tuesday, 15 February 2011
A man who's hearing takes a beating daily
So computer games aren't just Graphics, Code and Storyline (obviously there are many many more elements!), to truly immerse the player into a game it will require a powerful musical score and appropriate sound effects. Matt Applegate is a sound technician who made his fame working alongside artists such as Little Boots by creating music with old computers.
For the next few weeks he was now our lecturer. Teaching us how to use sound in games, how the environment would need to be built up with sound, Looking at examples from Red Dead Redemption and Dead Rising 2. It was straight away we analysed Star Wars the Clone Wars, for its sound had to be completely built up by a Foley artist. Learning about Diegetic and Non Diegetic sound built up previous knowledge i held from doing Media for an A level however the actual creation of the sounds was extremely interesting.
Finding out that a Laser shot from star wars is actually a metal slinky being suspended with a plastic cup inside one of the top rings, then tapped with a stick. It blew my mind, everything I believed about the sounds gone. We had fun recreating these sounds anyway.
The star trek doors opening? A bit of paper pulled out of an envelope.
The sound of skulls crunching? Made using a cabbage hit by a meat clever.
The sound of crackling fire? A sheet being waved, a crisp packet and a rain stick.
The sound of cracking bones? Made using a frozen stick of celery, snapped in half.
Using software on the Uni computers we then edited these sounds to be what we desired for our games. I would give a preview here but I am not too sure how....
Creating sounds was brilliant fun and so it is very tempting to go into the Foley artists line of work. Everyday would be a different film experience!
Ross, Out.
For the next few weeks he was now our lecturer. Teaching us how to use sound in games, how the environment would need to be built up with sound, Looking at examples from Red Dead Redemption and Dead Rising 2. It was straight away we analysed Star Wars the Clone Wars, for its sound had to be completely built up by a Foley artist. Learning about Diegetic and Non Diegetic sound built up previous knowledge i held from doing Media for an A level however the actual creation of the sounds was extremely interesting.
Finding out that a Laser shot from star wars is actually a metal slinky being suspended with a plastic cup inside one of the top rings, then tapped with a stick. It blew my mind, everything I believed about the sounds gone. We had fun recreating these sounds anyway.
The star trek doors opening? A bit of paper pulled out of an envelope.
The sound of skulls crunching? Made using a cabbage hit by a meat clever.
The sound of crackling fire? A sheet being waved, a crisp packet and a rain stick.
The sound of cracking bones? Made using a frozen stick of celery, snapped in half.
Using software on the Uni computers we then edited these sounds to be what we desired for our games. I would give a preview here but I am not too sure how....
Creating sounds was brilliant fun and so it is very tempting to go into the Foley artists line of work. Everyday would be a different film experience!
Ross, Out.
Wednesday, 2 February 2011
My Return
Well Hello!
Its been a along time since I put my mind into action instead of my thumbs! After a Summer Holiday in winter (a good month and a bit!) I am back at University for the second semester in the first year.
Having been here a day already I have decided that this blog needs updating and getting back on track. After a day of work I have something to post already. Although it is not my first venture into 3D art (or what I call art) I am quite happy with the result of some basic skills tutoring in the first 3D session...
This task was a relatively fun one, Im not amazingly skilled at 3D (as is obvious) but the creation of a snowman was relatively simple. (Yes the snowman has been working out, thats not a mistake!)
So hitting the ground running is a good start, with any luck the rest of this semester will be similar. Should be a good one.
Consider this blog re-activated and expect more posts soon
Ross, Out.
Its been a along time since I put my mind into action instead of my thumbs! After a Summer Holiday in winter (a good month and a bit!) I am back at University for the second semester in the first year.
Having been here a day already I have decided that this blog needs updating and getting back on track. After a day of work I have something to post already. Although it is not my first venture into 3D art (or what I call art) I am quite happy with the result of some basic skills tutoring in the first 3D session...
This task was a relatively fun one, Im not amazingly skilled at 3D (as is obvious) but the creation of a snowman was relatively simple. (Yes the snowman has been working out, thats not a mistake!)
So hitting the ground running is a good start, with any luck the rest of this semester will be similar. Should be a good one.
Consider this blog re-activated and expect more posts soon
Ross, Out.
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